Disney Experience App Redesign
Concept Project · App Redesign · 2026

Redesigning the
Disney Experience

The most magical place on Earth deserves an app that feels like it. This one doesn't — yet.

Role
Product Designer
Type
Unsolicited Redesign
Scope
Mobile App · Web Experience · AI Personalization

Note: This is an unsolicited concept project. Kyle Thiboutot has no affiliation with The Walt Disney Company. All Disney marks and references are used for educational and portfolio purposes only.

I've been going to Disney parks my whole life. I know every shortcut, every hidden gem, every golden hour shot. The app has never kept up with how much I know — or how much it could learn about me.

The most beloved brand in the world has one of the most frustrating apps.

The My Disney Experience app tries to do everything — park maps, wait times, dining reservations, Lightning Lane, photo passes, hotel bookings, character meet-and-greets. The result is an app that does everything adequately and nothing brilliantly.

Guests arrive at the parks overwhelmed. They spend their first hour staring at their phone instead of looking up at Cinderella Castle. The app creates friction in a place specifically designed to eliminate it.

This project is my answer to that. Not a skin swap — a fundamentally different way of thinking about what a Disney app should do and when.

Guests don't go to Disney to use an app. They go to feel something. The app should get out of the way and let that happen.

The Redesign

One experience. Two surfaces.

The same design language — dark, cinematic, personal — carried across desktop and mobile. Planning on the big screen. The park in your pocket. Same guest, same trip, seamless handoff.

Desktop
Redesigned Disney Experience — desktop

Desktop — the planning canvas. Rich, immersive, built for pre-trip preparation.

Mobile
Redesigned Disney Experience — mobile

Mobile — the park companion. Focused, fast, built for the moment you're standing in the park.

The Challenge

An app trying to be everything

2.4
App Store rating — one of the lowest for a major brand app
3+
Taps to find wait times for a specific ride

The Audit · Phase 01

First, I had to understand
what was broken.

Before a single pixel of the redesign was drawn, I audited the current app systematically — not just as a designer who's frustrated with it, but as a Principal UX practitioner with 20 years and an NN/G Master Certification behind every observation. What I found confirmed the feeling. 37 findings. 5 critical failures. A design system that never quite became one.

37
Total Findings
5
Critical
23
High
9
Medium

Selected findings

01
Three separate navigation systems — with overlapping content
Critical Navigation & IA All screens
Three navigation systems — home screen

The app runs three distinct navigation systems simultaneously — a bottom nav quick grid, a hamburger menu, and a "+" action sheet modal — with overlapping and contradictory content across all three. "Order Food" appears in both the grid and the action sheet. "Reserve Dining" and "Check Dining Availability" appear to be the same destination with different labels. There is no rule a guest can learn to predict where anything lives.

Recommendation

Consolidate to a single coherent IA. Every destination exists in exactly one location with exactly one label. The "+" button does one thing consistently.

02
My Plans buries trip details beneath promotional content
Critical Navigation & IA My Plans screen
My Plans screen

The My Plans screen buries reservations and trip details beneath promotional content and generic help prompts. A guest opening My Plans on the morning of their park day should see their complete itinerary front and center — instead, key information requires scrolling past content that isn't relevant to their day.

Recommendation

Transform My Plans into a genuine day-of command center. Surface in time order: park reservation, Lightning Lane return windows, dining reservations, virtual queue status. This is the single highest-impact UX improvement in the application.

03
Park map POI callouts overlap into complete illegibility
Critical Wayfinding & Map Park map — Wait Times view
Park map with overlapping wait time callouts

With Wait Times active, the Magic Kingdom map displays 18–20 simultaneous callout cards that severely overlap in Fantasyland and Adventureland. Attraction identity is completely lost in clustered areas. A guest cannot determine which attraction has a 30-minute wait from the map alone. The map's core purpose — spatial orientation — is defeated at the zoom level where it's most useful.

Recommendation

Implement cluster consolidation at zoom levels where callout density causes overlap. Collapse nearby POIs into a grouped count bubble that expands on tap. Add attraction name to each card so it is actionable without a secondary tap.

04
Wait time forecast chart is unreadable without axis labels
High Mobile UX Patterns Attraction detail
TRON attraction detail with unlabeled wait time chart

The Forecasted Wait Today chart shows bars of varying height with no Y-axis labels, no current time indicator, no color scale, and a clipped rightmost bar. A guest cannot tell what the tallest bar represents in minutes, which bar is "now," or whether conditions improve in two hours. The chart communicates relative — not absolute — wait time, making it a visual decoration rather than a decision tool.

Recommendation

Add Y-axis labels at 30-minute increments. Add a "Now" indicator line. Apply a traffic-light color scale. The data is already present — only the presentation needs fixing. This is the highest-leverage quick win in the app.

05
Accessibility & Health Services buried at the bottom of Help
Critical Navigation & IA Hamburger menu
Account menu with Accessibility buried under Help and Feedback

Accessibility & Health Services is the fifth item under Help & Feedback — the last section of the hamburger menu. A guest using a wheelchair, managing a sensory-sensitive child, or requiring medical accommodation must scroll through Profile, MagicBands, MagicMobile, Help, and Chat to find this option. For a park serving millions of guests with disabilities annually, this placement carries both a usability and an ADA accommodation risk.

Recommendation

Surface at the top level of navigation. First item in a Guest Services section, or pinned at the top of the hamburger. It must not be subordinated to Help & Feedback under any redesign scenario.

Five things that could ship this week.

No architectural changes. Under one week each. Immediate impact.

QW1
Add text labels to bottom navigation icons

Two hours of engineering. Eliminates the most fundamental navigation ambiguity in the app. Ship immediately.

QW2
Add axis labels and a "Now" indicator to the wait time chart

Front-end only. The data is already there. Transforms a decorative graphic into a real decision tool.

QW3
Show attraction name on map wait time callouts

"TRON — 85 min" instead of "85 Min Wait." One line of text. Eliminates a mandatory tap for every guest.

QW4
Default dining search to current park and meal period

Configuration change. Immediately surfaces relevant results for in-park guests instead of alphabetical EPCOT hotels.

QW5
Move Accessibility & Health Services to top-level navigation

One day of work. Impact: every guest with accessibility needs, every visit.

Full audit report — 37 findings, complete recommendations.

Every finding. Every severity rating. Every recommendation. Available as a complete PDF document.

Download Full Report ↗
The Vision

One experience. Three phases.

01
Before the trip
Web — The Planning Canvas
Rich, immersive pre-trip experience. Build your day, discover attractions, make reservations, explore the park before you've even packed. Web has the screen real estate to do this right.
02
During the visit
Mobile — The Park Companion
Simple, fast, contextual. What's the wait time right now. Where am I. What's nearby. Not a feature dump — a focused tool for the moment you're standing in the park with a kid pulling your hand.
03
After the visit
Memories — The Story Layer
Photos, ride history, magical moments captured and organized by visit. Share with your group. Relive the day. Build a library of Disney memories that grows every time you go back.
Process

How I approached it

01
Audit
Living with the current app
Multiple park visits. 37 documented findings. A systematic evaluation against WCAG 2.1 AA and NN/G heuristics before a single pixel of the redesign was drawn.
02
Framework
Before, during, after
Reframed the product around the guest journey — not app features. Before is about anticipation and planning. During is about presence. After is about memory and nostalgia.
03
Design
From dashboard to companion
Built the mobile home screen around a single question: what does this guest need right now? Eliminated everything that didn't answer that question.
Day planner screen
Day planner — rides organized by wait time and location
Magical Memories screen
Magical Memories — your Disney story, visit by visit
Intelligence Layer

The app that learns you

The biggest gap in the current Disney app isn't the design — it's the intelligence. Disney knows more about their guests than almost any company on earth. None of that shows up in the experience. The redesign introduces a personalization layer that gets smarter with every visit.

Based on your photo history
Golden Hour Alert
Cinderella Castle hits perfect light in 18 minutes. Head to the hub now for the best shot.
New in the park
The Monte Cristo is back
The Blue Bayou Monte Cristo just returned for a limited run. You've ordered it 3 times before.
Wait time window
Tron drops to 20 min at 2pm
Based on today's crowd patterns, TRON Lightcycle Run dips below 20 minutes between 2–3pm. You have nothing planned then.
Vision

A Disney app that feels like Disney.

This project is ongoing. The concept proves that a fundamentally different approach is possible — one that starts from the guest experience rather than the feature list. The next phases focus on the web planning canvas, social sharing with your group, and expanding the AI personalization layer across all three journey phases.

3
Journey phases — before, during, after
1st
Major park app to surface AI-driven personal insights
Magic left on the table by the current experience
What I Learned

Designing without constraints

The best product decisions start with a journey, not a feature list
Every time I got lost in features, I came back to the same question: what does this guest need right now? That question cut through every design decision and kept the product focused.
Personalization is a design problem, not just an engineering one
The data Disney has about their guests is extraordinary. Making that data feel magical rather than creepy is a design challenge that starts with trust, timing, and tone — not algorithms.
Interactive Prototype

Experience it yourself.

The full interactive prototype is in progress — built in Figma Make with real interactions and time-of-day theming. Coming April 22nd.

View Prototype — Coming April 22nd
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